CS2 Crosshair Generator

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crosshair style
follow recoil
center dot
length
thickness
gap
outlines
outline thickness
color
#

choose color

alpha
alpha value
split distance
inner split alpha
outer split alpha
split size ratio
t Style
deployed weapon gap

How to Configure a CS2 Crosshair

The controls adjust the crosshair properties that determine its appearance and behavior in CS2. Every change appears immediately in the live preview, while different backgrounds help check whether the selected color, outline, thickness, and transparency remain visible against bright walls, dark areas, and mixed map textures. After the crosshair has been configured, all selected values are converted into a share code that can be copied and imported through the in-game Share or Import field. This transfers the complete configuration without requiring each parameter to be entered separately.

CS2 Crosshair Parameters

Each control changes a specific visual or behavioral property of the crosshair. The preview helps test the complete configuration before the generated share code is imported into CS2.

 

Crosshair parameter

What it changes

Usage guidance

  • Follow Recoil

    Moves the crosshair according to the weapon’s recoil during sustained fire.

    Enable it when visual recoil feedback is required. Disable it when a fixed central reference is preferred.

  • Center Dot

    Adds a dot to the exact center of the crosshair.

    Use it for a defined central point. Keep it small enough to avoid covering enemy models at long range.

  • Length

    Changes the length of the crosshair lines.

    Short lines cover less of the target. Longer lines are easier to locate during fast mouse movements.

  • Thickness

    Changes the width of the crosshair lines.

    Increase it when thin lines merge with map textures. Reduce it when the crosshair covers too much of the enemy model.

  • Gap

    Changes the distance between the crosshair lines and the center.

    Use a smaller gap for a compact central reference. Increase it when more of the target should remain visible between the lines.

  • Outlines

    Enables or disables the dark border around the crosshair lines and center dot.

    Enable it when the selected color merges with bright or similarly colored surfaces. Disable it when the border makes the crosshair too large.

  • Outline Thickness

    Changes the width of the enabled outline.

    Use a low value to separate the crosshair from the background without significantly increasing its total size.

  • Color

    Sets a custom color in the generator through the color picker or a HEX value. The selected color is included in the generated share code.

    Compare the color against bright, dark, and mixed backgrounds. Choose a value that remains visible across different map textures.

  • Alpha

    Enables or disables the use of the opacity selected under Alpha Value in the generated configuration.

    Enable it when custom opacity is required. Disable it when the crosshair should remain fully opaque.

  • Alpha Value

    Sets crosshair opacity from 0 to 255. A value of 0 makes the crosshair invisible, while 255 makes it fully opaque.

    Use a high value for stable visibility. Reduce it only when partial transparency is required.

  • T Style

    Removes the upper crosshair line and creates a T-shaped configuration.

    Enable it when the area above the center should remain open. Disable it for a symmetrical four-line crosshair.

  • Deployed Weapon Gap

    Allows the gap to change according to the equipped weapon.

    Disable it to retain the same gap across weapons. Enable it when weapon-specific gap changes are preferred.